![]() The challenge is to strike and dodge in time with the music, to create a smooth flow to combat and make you feel like you’re a god of the dance. The action part of Hi-Fi Rush is a free-flowing brawler, where Chai smacks robotic enemies with a metal guitar, all while dodging and ducking through hordes of outstretched robot weapons. This beat wants to be synonymous with your own actions, too. We too see these rhythmic motions, as Hi-Fi Rush's soda pop-infused world moves to this steady pulse - platforms move in time with the music, lights flash in pleasing rhythmic patterns, and enemies attack to the beat of the drum. ![]() Protagonist Chai has undergone a risky medical procedure and emerged from the other side with a robot arm and an iPod accidentally implanted in his chest meaning his every waking moment is punctuated by a catchy beat. Hi-Fi Rush is an action-adventure game with a mechanical core fuelled by musical beats. Developer Tango Gameworks shadow-dropped the rhythm-action game out of nowhere shortly after an Xbox presentation, jettisoning The Evil Within’s murky mental hospitals and Ghostwire: Tokyo's supernatural shinanigans for something markedly different: bright pulsating neon colours and a gang of loveable anime ruffians, where every whack and dodge is underscored by a beat. Hi-Fi Rush falls into the latter category. Other times I just want to write that a game is really bloody good, actually, and I like it lots. ![]() I might smugly write something like “it elevates the genre” while sipping wine and eating cheese, musing on how a game pushes the media forward as an art form. Sometimes I want to describe games in the most high-brow way possible. Hi-Fi Rush is only let down by its writing and character development, or lack thereof. A brilliant combination of rhythmic motions and a deep action-packed battle system make for a compelling adventure.
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